Augmented Reality
Marker-anchored and world-tracked AR, shipped as a native app or straight from a QR code — whichever the campaign calls for.
- WebAR · 8th Wall
- Image & plane tracking
- ARKit · ARCore
A production studio for augmented reality, virtual reality, mobile and AAA-scale games. Studios and brands bring us a concept; we take it to a shipped title. Every project below is playable, so you can judge the craft before you brief us.
Eight flagship builds across AR, VR, AAA, mobile and 3D. ZEISS is live client work; the rest are vertical slices from our own pipeline — playable here so you can judge the craft instead of watching a trailer.
Marker-anchored and world-tracked AR, shipped as a native app or straight from a QR code — whichever the campaign calls for.
Room-scale training, simulation and location-based entertainment built for Quest, Pico and PC VR at a locked framerate.
Configurators, digital twins and product visualisation — embedded in your app, your site or a showroom kiosk, at sixty frames a second.
Full-cycle production covering concept, art, engineering and live operations, for mobile, PC and immersive platforms.
Against the platform, the audience and the budget — before a single asset gets made.
A playable build in weeks, not months. You experience the thing instead of reviewing a deck.
Art, engineering and interaction design together, with performance budgets enforced from day one.
QA across devices, analytics wired in, and documentation your team can actually maintain.
MarioFlux sits where creative and engineering meet: close enough to the code to promise a framerate, close enough to the story to make someone feel something.
We work directly with brand teams, agencies and product owners. No layers, no handoff telephone. The people who design your experience are the people who build it.
We are a production studio for augmented reality, virtual reality, mobile and AAA-scale games, plus real-time 3D for product and industry. Clients bring us a concept, a prototype or a project already in flight, and we take it to a shipped build.
Yes — eight projects on this page are playable in full, right now, no sign-up. Client work ships wherever it belongs: the App Store, Play Store, the Quest store, PC or the open web.
Unreal Engine, Unity and three.js, shipping to Meta Quest, iOS, Android and the open web. We pick the stack the project needs, not the one we prefer.
Around three weeks to something playable. You hold the experience before we commit to full production.
Fixed-scope projects, retainers, or co-development where we slot into your existing pipeline as an extension of your team. Source and assets are handed over at launch.
Tell us the idea. We'll tell you honestly whether it should be AR, VR, or neither, and what it takes to build.