MARIOFLUX
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Immersive technology studio · Est. 2021

We build worlds that react.

A production studio for augmented reality, virtual reality, mobile and AAA-scale games. Studios and brands bring us a concept; we take it to a shipped title. Every project below is playable, so you can judge the craft before you brief us.

Concept to shipped title AR · VR · Mobile · AAA games Scroll ↓
Unreal EngineUnitythree.js ARKit · ARCoreMeta QuestApp Store · Play BlenderShadersDigital Twins Unreal EngineUnitythree.js ARKit · ARCoreMeta QuestApp Store · Play BlenderShadersDigital Twins
0immersive builds shipped
0industries served
0frames per second, every headset
0platforms shipped — iOS, Android, Quest, PC
(01) Selected work

Don't take our word for it — open it.

Eight flagship builds across AR, VR, AAA, mobile and 3D. ZEISS is live client work; the rest are vertical slices from our own pipeline — playable here so you can judge the craft instead of watching a trailer.

(02) Capabilities

Everything between the idea and the headset.

01

Augmented Reality

Marker-anchored and world-tracked AR, shipped as a native app or straight from a QR code — whichever the campaign calls for.

  • WebAR · 8th Wall
  • Image & plane tracking
  • ARKit · ARCore
02

Virtual Reality

Room-scale training, simulation and location-based entertainment built for Quest, Pico and PC VR at a locked framerate.

  • Unreal · Unity
  • Hand & controller input
  • Multiplayer
03

Real-time 3D

Configurators, digital twins and product visualisation — embedded in your app, your site or a showroom kiosk, at sixty frames a second.

  • three.js · WebGL
  • GLTF pipelines
  • Shader work
04

Game Development

Full-cycle production covering concept, art, engineering and live operations, for mobile, PC and immersive platforms.

  • Gameplay systems
  • Level & UX design
  • Optimisation
(03) Process

Concept. Prototype. Ship.

01 / Discover

Pressure-test the idea

Against the platform, the audience and the budget — before a single asset gets made.

02 / Prototype

Something you can hold

A playable build in weeks, not months. You experience the thing instead of reviewing a deck.

03 / Produce

One pipeline

Art, engineering and interaction design together, with performance budgets enforced from day one.

04 / Launch

Handover that holds

QA across devices, analytics wired in, and documentation your team can actually maintain.

(04) Studio

A small team that ships.

MarioFlux sits where creative and engineering meet: close enough to the code to promise a framerate, close enough to the story to make someone feel something.

We work directly with brand teams, agencies and product owners. No layers, no handoff telephone. The people who design your experience are the people who build it.

Co-development & work-for-hireFounded 2021Full-cycle production
Prototype turnaround≈ 3 weeks
PlatformsQuest · iOS · Android · Web
EnginesUnreal · Unity · three.js
EngagementsProject · Retainer · Embedded
(05) Questions

Answers, before you ask.

What does MarioFlux do?

We are a production studio for augmented reality, virtual reality, mobile and AAA-scale games, plus real-time 3D for product and industry. Clients bring us a concept, a prototype or a project already in flight, and we take it to a shipped build.

Can I see your work before we talk?

Yes — eight projects on this page are playable in full, right now, no sign-up. Client work ships wherever it belongs: the App Store, Play Store, the Quest store, PC or the open web.

Which engines and platforms do you work with?

Unreal Engine, Unity and three.js, shipping to Meta Quest, iOS, Android and the open web. We pick the stack the project needs, not the one we prefer.

How long does a prototype take?

Around three weeks to something playable. You hold the experience before we commit to full production.

How do you work with clients?

Fixed-scope projects, retainers, or co-development where we slot into your existing pipeline as an extension of your team. Source and assets are handed over at launch.

(06) Contact

Got something
impossible?

Tell us the idea. We'll tell you honestly whether it should be AR, VR, or neither, and what it takes to build.